How I Unlocked Jubilana: The Wandering Merchant Wi

How I Unlocked Jubilana: The Wandering Merchant Wi

Complete the Wandering Merchant wish in Hollow Knight: Silksong by finding Jubilana in Choral Chambers and unlocking Songclave.

I still remember the moment I dropped into Choral Chambers in Hollow Knight: Silksong. It was 2026, long after the game’s release, and I was replaying Act Two on a fresh save. The golden halls hummed with danger, my needle felt under-upgraded, and I had one stubborn goal: complete the Wandering Merchant wish. I had heard it unlocked Jubilana, a trader with high-tier goods in Songclave, and I was not going to skip her.

The wish itself does not appear until Songclave exists. That is the first trap. You cannot simply wander into Choral Chambers and expect Jubilana to be waiting. You need to reach Act Two and beat the Last Judge to enter the Citadel. Before the main stretch of Choral Chambers, you must pass through the Underworks. By the time I stumbled out of those pipes and into the choir-lit city, I was already bruised. But the route was clear enough: head all the way to the right edge of Choral Chambers, climb upward, and look for an open space at the top.

There, I found the entrance to the First Shrine. Inside, I used my Silk Skills to clear away the thick silk blocking the way. The moment the last strand snapped, the Shrine opened and became Songclave. It felt like a small victory before the real hunt began. Outside the shrine, a wishboard waited. I took the Wandering Merchant request from it, and the objective appeared on my screen with a simple, tantalizing hint: find Jubilana, last seen in the bottom parts of Choral Chambers.

So I set off. The route to Jubilana is not long, but it is easy to overshoot if you are impatient. I started at the Choral Chambers bellway on the bottom right side. From the bellway, I exited to the vertical area on the left and began climbing. The first exit on my left looked tempting. I ignored it. Instead, I took the second exit as I went up. Then I kept moving left until I reached another large vertical area.

Here is where I nearly got lost. In that second vertical shaft, you want to go directly left and take the first exit you see. That exit leads to a small room with a dead end. It looks like a mistake at first. It is not. Two enemies guard the space. I defeated them both, and then I talked to Jubilana. The wish completed, and she was safe.

That was not quite the end of my curiosity, though. One of Jubilana’s wares sits high up in that vertical area, and at first glance it looks like a double-jump puzzle. In 2026, most players know the trick, but I still enjoy it: bring a flying enemy close to that spot and downward strike it. The bounce launches you high enough to reach the ledge. It is a classic Silksong moment, turning a movement limitation into a combat opportunity.

After saving Jubilana, I returned to Songclave and found her selling her wares near the First Shrine. Seeing her set up shop was satisfying. She offers high-tier items, and for a mid-Act Two player, her stock can change how you approach the next few bosses. I picked up what I could afford and immediately felt stronger.

If I were giving advice to my past self, I would put it in a short checklist:

Step
What to do

1
Beat the Last Judge and enter the Citadel in Act Two.

2
Pass through the Underworks and reach Choral Chambers.

3
Go to the right edge, climb up, and enter the First Shrine.

4
Use Silk Skills to clear the silk and create Songclave.

5
Take the Wandering Merchant wish from the wishboard outside.

6
Start at the bottom-right Choral Chambers bellway.

7
Exit left into the vertical area and climb.

8
Ignore the first left exit; take the second.

9
Keep left to the next big vertical area.

10
Take the first left exit into the dead-end room.

11
Defeat the two enemies and talk to Jubilana.

12
Return to Songclave to shop near the First Shrine.

What I love about this wish is how much it rewards attention. It is not a boss fight. It is not a massive dungeon. It is a test of whether you have learned to read Choral Chambers. The bellway, the vertical shafts, the false dead end, the flying enemy trick—all of it feels like a compact lesson in Silksong’s design. And the payoff is a merchant who stays with you.

In 2026, with so many guides and route maps available, it is easy to reduce a quest like this to a checklist. But I still recommend doing it slowly. Let yourself get turne

https://dealnesthq.com